
Awakening Overload at Taipei Art Book Fair 2026. A long-term art project that explores how memory and grief transform into new forms of life brought to a table at Taipei Art Book Fair 2026. We came with creatures, ritual objects, a live game demo, and a workshop for building small memory charms. What we found was people who already knew how to hold them.

We organized a Charm Altar Workshop. Participants chose their memory guardians, paired them with trinkets, and tied an indigo-dyed bracelet — guided by a quiet set of reflective questions about a memory they wanted to carry. Each person left with selected memory guardians, small original trinkets, an indigo-dyed bracelet, and a ritual guide zine.

Blue Blue is a creative design studio by NAOWAO and YURI. Driven by strange worlds, handcrafted storytelling, and ritualistic experience — they build the spaces, creatures, and feeling that make AO intimate to play in.
It was our first time to release our gamde demo. An interactive world where memory lives in creatures. Stickers scattered across a map. Kaiju who flee until trust is earned. Conversations that unlock only after the ritual.

In AO, you play as Rhune — a traveler searching not for answers, but for fragments of lost memory scattered across a world that refuses to forget.
Stickers are how we collect and share what matters — Sticker Kaiju absorbs every moment into their body, consuming and purifying, a living vessel for everything that needed to be released.
The color blue has been sacred for centuries across cultures — protective, ceremonial, extracted from
living plants. It deepens with time. In AO, blue is not an aesthetic choice. It carries the frequency of memory and grief — not as wound, but as depth and memory. Every map, every creature, every object in this world holds a shade of it.

We had great feedback.
“There's something spiritual about this game.” “First time seeing a booth where the game and the project are whole together. So cool.” “When is it on Steam? I will buy it!”
We're deep in development. New areas of the map will be built, more characters are coming, and the story is expanding. AO is a long-term transmedia world. We bring it to events as workshops, game demos, zine tables, and ritual spaces.








